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SELF LESSONS

Any where / Any time / Learn from professionals
Character Rigging 1

Character Rigging 1

Language : Korean

Chapters : 8

Topics :

  1. Character model and anatomy

  2. FK / IK arm setup

  3. Hands & fingers setup

  4. Back IK setup

  5. FK / IK leg setup

  6. Foot setup

  7. Nodes clean up

  8. Skinning

Character FX

Character FX - nCloth

Language : Korean

Chapters : 4

Topics :

  1. Dynamic patch setup

  2. nCloth nucleus & dynamic constraints

  3. Collisions setup

  4. Simulation methods

PYTHON 1

Python in Maya 1

Language : Korean

Chapters : 8

Topics :

  1. Intro to Python 

  2. Environment

  3. Variables & operators

  4. Array & loop

  5. Conditional statement

  6. Build a procedure

  7. GUI 1

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PYQT

PYQT in Maya

Coming soon

 

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Character Rigging 2

Character Rigging 2

Language : Korean

Chapters : 11

Topics :

  1. Model review and joint placement

  2. Pole vector setup issue & solution

  3. Tails / Ropes stretchy setup

  4. Stretchy arms and legs

  5. Stretchy arm - blend switch attribute setup

  6. Twist upper arm setup

  7. Twist forearm setup

  8. Arm corrective shapes

  9. Leg corrective shapes

  10. Stretch Torso IKFK Setup

  11. PSD (Pose Space Deformer) setup

Node Based Facial Setup

Node Based Facial Setup

Language : Korean

Chapters : 4

Topics :

  1. Curve deformer and node connection

  2. Muscle deformation with curve deformer and manip(skull) surface

  3. Bone deformation and deformer stack

  4. Vector math in rigging

PYTHON 2

Python in Maya 2

Language : Korean

Chapters : 8

Topics :

  1. OOP (Object oriented program) concept & structure 

  2. Attributes, variables and return

  3. Partial & Lambda

  4. File I/O

  5. JSON data

  6. Intro to Pymel

  7. Pyqt & Pyside for GUI

  8. Intro to QT designer

MEL Scripting

MEL ( Maya Embedded Language )

Language : Korean

Chapters : 7

Topics :

  1. Introduction

  2. Variables

  3. Math operators

  4. Array and loop

  5. Procedures

  6. Global / local procs and return

  7. GUI

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