Character Rigging 1
Language : Korean
Chapters : 8
Topics :
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Character model and anatomy
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FK / IK arm setup
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Hands & fingers setup
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Back IK setup
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FK / IK leg setup
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Foot setup
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Nodes clean up
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Skinning
Character FX - nCloth
Language : Korean
Chapters : 4
Topics :
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Dynamic patch setup
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nCloth nucleus & dynamic constraints
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Collisions setup
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Simulation methods
Python in Maya 1
Language : Korean
Chapters : 8
Topics :
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Intro to Python
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Environment
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Variables & operators
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Array & loop
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Conditional statement
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Build a procedure
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GUI 1

PYQT in Maya
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Character Rigging 2
Language : Korean
Chapters : 11
Topics :
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Model review and joint placement
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Pole vector setup issue & solution
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Tails / Ropes stretchy setup
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Stretchy arms and legs
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Stretchy arm - blend switch attribute setup
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Twist upper arm setup
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Twist forearm setup
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Arm corrective shapes
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Leg corrective shapes
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Stretch Torso IKFK Setup
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PSD (Pose Space Deformer) setup
Node Based Facial Setup
Language : Korean
Chapters : 4
Topics :
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Curve deformer and node connection
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Muscle deformation with curve deformer and manip(skull) surface
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Bone deformation and deformer stack
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Vector math in rigging
Python in Maya 2
Language : Korean
Chapters : 8
Topics :
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OOP (Object oriented program) concept & structure
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Attributes, variables and return
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Partial & Lambda
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File I/O
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JSON data
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Intro to Pymel
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Pyqt & Pyside for GUI
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Intro to QT designer
MEL ( Maya Embedded Language )
Language : Korean
Chapters : 7
Topics :
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Introduction
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Variables
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Math operators
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Array and loop
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Procedures
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Global / local procs and return
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GUI
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