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TEXTURING
MAX / MAYA
SUBSTANCE PAINTER



Quick Navigation
UV Mapping - MAX
UV Unwrapping
Basic Unwrapping and Texturing
Shirts
Pants
Human Body
UV Mapping Updates 2017
Adding Texture
Exercise - Chest
Alpha Texture
UV Mapping - MAYA
CHAPTER 1
Basic UV Unwrapping 1
CHAPTER 2
Basic UV Unwrapping 2
CHAPTER 3
Basic UV Unwrapping 3
CHAPTER 4
Basic Unwrapping and Texturing
CHAPTER 5
Body 1
CHAPTER 9
Add Texture
CHAPTER 6
Body 2
CHAPTER 11
Chest Unwrapping
CHAPTER 7
Human
CHAPTER 12
Chest - Texturing and Lighting 1
CHAPTER 8
UV Mapping Updates - 2017
CHAPTER 13
Chest - Texturing and Lighting 2
CHAPTER 14
Alpha Texture
Anchor MAX
Simple UV Mapping
Simple Shirt UV
Human Head UV
Character UV
Pistol UV
Rifle UV
Creature Head UV
Export UV and Texturing
Basic UV and Texturing
Alpha Map and Hair Card
Exercise - Pillow Texturing
SUBSTANCE PAINTER
Preparing a model
Simple UV
Texturing an asset
Basic Substance Painter
Exercise - Blade
Dog - Brutus
Hair
Cloth
Human Skin
Anchor Chest
Anchor MAYA
CHAPTER 1
Simple UV Mapping
CHAPTER 2
Simple Shirt
CHAPTER 3
Human Head
CHAPTER 4
Character
CHAPTER 5
Simple Handgun / Pistol
CHAPTER 6
Rifle
CHAPTER 7
Creature Head 1
CHAPTER 8
Creature Head 2
CHAPTER 9
UV Snapshot - Export UV and Texturing in Photoshop
CHAPTER 10
UVing and Texturing
CHAPTER 11
Alpha Map and Hair
CHAPTER 12
Simple Exercise - Pillow
Anchor UVSnapShot
Anchor SubstanceP
CHAPTER 1
Preparing a model (MAX)
CHAPTER 2
Simple UV Mapping
CHAPTER 3
Texturing an asset
CHAPTER 4
Basic of Substance Painter
CHAPTER 5
Blade - Modeling & UV
CHAPTER 6
Blade - Baking & PBR Texturing
CHAPTER 7
Grenade - Modeling & UV
CHAPTER 8
Grenade - Baking & PBR Texturing
CHAPTER 9
Brutus
CHAPTER 10
Hair
CHAPTER 10
Cloth
CHAPTER 10
Skin
Anchor Dog
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