TEXTURING

MAX / MAYA

SUBSTANCE PAINTER

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UV Mapping - MAX

UV Unwrapping
Basic Unwrapping and Texturing
Shirts
Pants
Human Body
UV Mapping Updates 2017
Adding Texture
Exercise - Chest
Alpha Texture

UV Mapping - MAYA

CHAPTER 1

 

Basic UV Unwrapping 1

CHAPTER 2

Basic UV Unwrapping 2

CHAPTER 3

 

Basic UV Unwrapping 3

CHAPTER 4

Basic Unwrapping and Texturing

CHAPTER 5

 

Body 1

CHAPTER 9

Add Texture

CHAPTER 6

Body 2

CHAPTER 11

Chest Unwrapping

CHAPTER 7

Human

CHAPTER 12

Chest - Texturing and Lighting 1

CHAPTER 8

 

UV Mapping Updates - 2017

CHAPTER 13

Chest - Texturing and Lighting 2

CHAPTER 14

Alpha Texture

 
Simple UV Mapping
Simple Shirt UV
Human Head UV
Character UV
Pistol UV
Rifle UV
Creature Head UV
Export UV and Texturing
Basic UV and Texturing
Alpha Map and Hair Card
Exercise - Pillow Texturing

SUBSTANCE PAINTER

Preparing a model
Simple UV
Texturing an asset
Basic Substance Painter
Exercise - Blade
Dog - Brutus
Hair
Cloth
Human Skin
 
 

CHAPTER 1

 

Simple UV Mapping

CHAPTER 2

Simple Shirt

CHAPTER 3

 

Human Head

CHAPTER 4

Character

CHAPTER 5

 

Simple Handgun / Pistol

CHAPTER 6

 

Rifle

CHAPTER 7

 

Creature Head 1

CHAPTER 8

 

Creature Head 2

CHAPTER 9

UV Snapshot - Export UV and Texturing in Photoshop

CHAPTER 10

UVing and Texturing

CHAPTER 11

Alpha Map and Hair

CHAPTER 12

Simple Exercise - Pillow

 
 

CHAPTER 1

Preparing a model (MAX)

CHAPTER 2

 

Simple UV Mapping

CHAPTER 3

 

Texturing an asset

CHAPTER 4

Basic of Substance Painter

CHAPTER 5

Blade - Modeling & UV

CHAPTER 6

 

Blade - Baking & PBR Texturing

CHAPTER 7

 

Grenade - Modeling & UV

CHAPTER 8

Grenade - Baking & PBR Texturing

CHAPTER 9

Brutus

CHAPTER 10

Hair

CHAPTER 10

Cloth

CHAPTER 10

Skin

 

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