Quick Navigation
Biped Setup
BASE / TORSO / NECK
LEG / KNEE / FOOT
ARM / ELBOW
HAND / FINGERS
MIRRORING / SKINNING
IKFK MATCHING
FACIAL SETUP
Quadruped Setup
QUADRUPED RIGGING
STRETCHY SPINE / NECK / ROPE
CHAPTER 1
Creating a Character Rig :
Common rigging pitfalls
CHAPTER 2
Creating a Character Rig :
Basic spline torso
CHAPTER 3
Creating a Character Rig :
Torso IK controls, rotation orders, and twist
CHAPTER 4
Creating a Character Rig :
Torso FK controls
CHAPTER 5
Creating a Character Rig :
Torso squash and stretch
CHAPTER 6
Creating a Character Rig :
Torso global transform and cleanup
CHAPTER 7
Creating a Character Rig :
Basic spline neck
CHAPTER 8
Creating a Character Rig :
Neck controls and squash/stretch
CHAPTER 9
Creating a Character Rig :
Neck space switching and cleanup
CHAPTER 1
Creating a Character Rig :
Basic IK, FK, and result leg joints
CHAPTER 2
Creating a Character Rig :
Leg settings switch with IK / FK attribute
CHAPTER 3
Creating a Character Rig :
Leg FK controls and joint stretching
CHAPTER 5
Creating a Character Rig :
No flip knee for IK leg
CHAPTER 6
Creating a Character Rig :
Dual knee solution
CHAPTER 7
Creating a Character Rig :
Snappable knee
CHAPTER 9
Creating a Character Rig :
Leg global transform, space switching, and cleanup
CHAPTER 10
Creating a Character Rig :
Reverse foot rig
CHAPTER 11
Creating a Character Rig :
Smart foot roll
CHAPTER 4
Creating a Character Rig :
Leg IK controls and joint stretching
CHAPTER 8
Creating a Character Rig :
Non-uniform no flip IK leg stretch and automatic IK FK toggle
CHAPTER 12
Creating a Character Rig :
Complementary foot controls and cleanup
CHAPTER 1
Creating a Character Rig :
Basic Twist Arm
CHAPTER 2
Creating a Character Rig :
Stretch IK/FK arms
CHAPTER 3
Creating a Character Rig :
Snappable elbow
CHAPTER 4
Creating a Character Rig :
Toggling Squash and Stretch
CHAPTER 5
Creating a Character Rig :
IK/FK hybrid elbow
CHAPTER 6
Creating a Character Rig :
Translation-based shoulder rig
CHAPTER 7
Creating a Character Rig :
Arm global transform and cleanup
CHAPTER 1
Creating a Character Rig :
Basic hand joints
CHAPTER 2
Creating a Character Rig :
Compound finger controls
CHAPTER 3
Creating a Character Rig :
Palm controls
CHAPTER 4
Creating a Character Rig :
Hand global transform and cleanup
CHAPTER 1
Creating a Character Rig :
Mirroring
CHAPTER 2
Creating a Character Rig :
Skinning
CHAPTER 3
Interactive Skin Binding
CHAPTER 1
Creating a Character Rig :
Matching the FK arm to the IK arm
CHAPTER 5
Creating a Character Rig :
Matching the automatic IK knee
CHAPTER 2
Creating a Character Rig :
Matching the IK arm to the FK arm
CHAPTER 6
Creating a Character Rig :
Freezing IK controls
CHAPTER 3
Creating a Character Rig :
Matching arm lengths
CHAPTER 4
Creating a Character Rig :
Matching leg joints
CHAPTER 1
Basic facial rigging using joint controls
CHAPTER 2
Basic facial rigging : Eye blink setup using blend shapes
CHAPTER 3
Basic facial rigging using blend shapes
CHAPTER 4
Basic facial rigging : blend shapes and cluster controls
CHAPTER 5
Sticky lips setup
CHAPTER 1
Building a skeleton and starting weights
CHAPTER 2
Continuing the weighting of the cat ending on the face
CHAPTER 3
Building controls
CHAPTER 4
Stretchy Spine / Neck / Rope
CHAPTER 1
Creating Muscles
CHAPTER 2
Make Joints Dynamic
CHAPTER 3
Creating body muscle
CHAPTER 4
Dynamic Rope Rig
CHAPTER 1
Parent Constraint / Blend Parent
CHAPTER 5
Point on Poly Constraint
CHAPTER 9
Tangent Constraint
CHAPTER 2
Point Constraint
CHAPTER 6
Closest Point Constraint
CHAPTER 3
Orient Constraint
CHAPTER 7
Geometry Constraint
CHAPTER 4
Aim Constraint
CHAPTER 8
Normal Constraint
CHAPTER 10
Motion Path
CHAPTER 1
Condition Node
CHAPTER 5
Clamp Node
CHAPTER 2
Multiply Divide Node
CHAPTER 6
Reverse Node
CHAPTER 3
PlusMinusAverage Node
CHAPTER 4
BlendColors Node
CHAPTER 7
Sampler Info Node
CHAPTER 1
Blend Shape Deformer
CHAPTER 5
Wire Deformer
CHAPTER 9
Wrinkle Deformer
CHAPTER 2
Lattice Deformer
CHAPTER 6
Texture Deformer
CHAPTER 3
Wrap Deformer
CHAPTER 7
Delta Mush Deformer
CHAPTER 4
Wrap Shrink Deformer
CHAPTER 8
Curve Wrap Deformer
CHAPTER 1
Corrective Blend Shapes
CHAPTER 2
Pose Space Deformer
CHAPTER 3
Tension Deformer
CHAPTER 4
Combination : Delta Mush + Cloth Sim + Dual Quaternion Skin