CHARACTER RIGGING
MAX


Quick Navigation
Base Setup
Intro
Rotations & Layers
Spine Bones
Leg Bones
Linking Bones
Roll Bones
Hand & Fingers
Wrapping up
Skinning
Foot
Knee
Spine Controls
Linking / Constraining
Spine Rigging
Arms
Clavicle
IK / FK
Roll Bones
Hands
Wrapping Up
Facial Rigging
CHAPTER 1
Basic concept : Character Rigging
CHAPTER 2
Basic concept : Rotations & Layers
CHAPTER 3
Creating a Skeleton : Spine Bones
CHAPTER 4
Creating a Skeleton : Leg Bones
First Pass
Foot
Weighting Script
Skin Mirror Tools
Hips
Torso
Shoulders
Arms
Hands
Fingers
Skin Wrap Modifier
Skin Utilities
Head
Biped Rigging
CHAPTER 5
Creating a Skeleton : Linking Bone Chains
CHAPTER 6
Creating a Skeleton : Linking Bone Chains
CHAPTER 7
Creating a Skeleton : Roll Bones
CHAPTER 8
Creating a Skeleton : Hands and Fingers
CHAPTER 9
Creating a Skeleton : Wrapping up
CHAPTER 1
Skinning a Character : First Pass
CHAPTER 2
Skinning a Character : Foot
CHAPTER 3
Creating a Skeleton : Quick Weighting Script
CHAPTER 4
Skinning a Character : Skin Mirror Tools
CHAPTER 5
Skinning a Character : Hips
CHAPTER 6
Skinning a Character : Torso
CHAPTER 7
Skinning a Character : Shoulders
CHAPTER 8
Skinning a Character : Arms
CHAPTER 9
Skinning a Character : Hands
CHAPTER 10
Skinning a Character : Fingers
CHAPTER 11
Skinning a Character : Skin Wrap Modifier
CHAPTER 12
Skinning a Character : Skin Utilities
CHAPTER 13
Skinning a Character : Head
CHAPTER 1
Foot Helpers and IK Chains
CHAPTER 5
Knee Swivel
CHAPTER 9
Arms FK Rigging
CHAPTER 13
IK/FK "Snapping"
CHAPTER 2
Foot Hierarchical Links
CHAPTER 6
Spine Controls
CHAPTER 10
Arms IK Rigging
CHAPTER 14
Roll Bones
CHAPTER 3
Custom Foot Attributes
CHAPTER 7
Linking vs. Constraining
CHAPTER 11
Clavicle Rigging
CHAPTER 15
Hands
CHAPTER 4
Foot Reactions
CHAPTER 8
Spine Rigging
CHAPTER 12
IK FK Blending for Arms
CHAPTER 16
Preparing Character Rig for the Animator
CHAPTER 17
Facial Rigging